12/18/2023 0 Comments All time zones in the world![]() ![]() I like to define my style as “structured sandbox.” I have events taking place in the world which I insert players into to see how they change things. At the end of the day, my job is to provide a fun experience for each player and the table as a whole. I believe a good D&D game is facilitated best through teamwork and friendship, employing skills that can often carry over into the real world. I believe in not just empowering individuals, but encouraging teamwork where skills are combined to creatively overcome challenges. My philosophy towards game design is to create challenging but enjoyable experiences where players can express themselves but still be constrained by the dangers of an immersive world. I love both the storytelling and game design aspects of D&D and find the best games are the ones where these aspects are both utilized to their fullest. I love storytelling and game design, often trying to come up with new and unique mechanics to make the games I’m running more enjoyable and immersive. I’ve also worked in the video game industry for around fifteen years, five of those spent working at Wizards of the Coast on D&D and Magic the Gathering projects. In addition to D&D (2nd through 5th), I’ve run Pathfinder, Dungeon World, Gurps, Star Wars, Shadowrun, White Wolf, and Amber (though admittedly, my knowledge and experience running these is much more limited compared to D&D). I’m familiar with the Foundry platform, though I haven’t yet used it to run professional games. Roll20 is my platform of choice and I’ve been working with it for about eight years. I’ve been running games professionally for about two years and I run nine weekly games of varying storylines. For most of that time, I’ve designed and run my own world on a weekly basis. I’ve been playing D&D for close to thirty years, primarily as a Dungeon Master. More information about the world and various storylines can be found on my Discord. The campaign storylines follow a narrative that the players can heavily impact with their decisions, dictating how the story plays out and what NPCs might live or die. The world is currently on its thirteenth cycle (twelve cataclysms have passed) as the present societies continue to grow and thrive, not fully knowing the danger that’s to come. The world is plagued by a magical cataclysm that destroys the surface of the planet every two-thousand years, forcing the surface inhabitants to flee to the Deep (a system of tunnels that run deep within the world) to escape certain death. Gaian is a world with thousands of years of history in game time and twenty years of history in real life time. I’m looking for players to join my homebrew world, The World of Gaian.
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